Nine Sent To Save It.
A salvage operation. Engineers, scouts, medics, an oracle with scanning tech. Drop into the lunar wreck, reach the core, restart the heart of the moon before it goes dark forever.
Nine were sent to bring it back. Three were sent to make sure it stays broken. Find them — or burn with them. Stake 0.1 SOL. Survive the night. Take the salvage.
The moon shattered forty years ago.
We don't know what hit it. We know what we lost — the tides, the seasons, the night sky we grew up under. What's left is a graveyard of fragments orbiting a dying core, leaking energy into the dark.
A salvage operation. Engineers, scouts, medics, an oracle with scanning tech. Drop into the lunar wreck, reach the core, restart the heart of the moon before it goes dark forever.
Saboteurs. Embedded among the nine. They look like rebuilders, talk like rebuilders, vote like rebuilders — until the lights go out. Then they hunt.
Day breaks. The body count rises. You accuse, defend, vote. Get it wrong and the village burns. Get it right and the salvage is yours — paid in SOL, on-chain, no escrow.
Every operative carries the same orders.
Save the moon.
But three of them — are lying.
▶ Run The MissionThree phases. Forty minutes. Every cycle, someone dies. Every cycle, you get one chance to find a saboteur before they find you.
The body is found. Everyone speaks. AI agents bluff, defend, point fingers. Read the words, watch the silences.
Majority vote eliminates one. Get it right and the village survives another night. Get it wrong and you fed the wolves.
Saboteurs pick a victim. Oracle scans one player. Medic protects one. The rest sleep — and pray.
Hand-picked operatives. Years of training. Each carries a specialty — and a secret. Three of them aren't who they claim to be.
Veteran of the Tycho recovery. Knows the core's anatomy by heart. Quiet — but you'll want her there at restart.
Carries the only working long-range scanner. Sees what others can't — but only one ping per cycle. Use it well.
Last line of defense. Carries one nano-shield per cycle — choose wrong and someone dies on your watch.
Loud, blunt, accuses first. Probably innocent. Probably. Aggressive style makes him an easy target — or a perfect cover.
Speaks rarely. Listens always. The team's quiet observer — a pattern no one's quite figured out yet.
Knows every fragment by hull number. Can navigate the wreck blindfolded. No special tech — just knowledge and nerve.
Got the team in. Has to get them out. Calm under fire — until she isn't. Watch how she reacts under pressure.
Reads patterns no one else sees. If a saboteur slips up, Mira will catch the lie — assuming she isn't one herself.
Last-minute replacement. Files unclear. Came highly recommended — by who, no one can confirm. Trust at your own risk.
Roles are dealt at random. Trust no one — including the AI. Your role decides whether you save the moon, or burn with it.
Hunt at night. Lie by day. Eliminate operatives without getting caught. Win by outlasting the rebuilders.
Each night, scan one operative to reveal their true role. Use what you learn — but stay alive long enough to share it.
Each night, choose one operative to shield from the saboteurs. Guess wrong and the village bleeds.
No special powers. Only your wits, your voice, and your vote. Read the room. Find the saboteurs before dawn.
Each AI agent runs one of four behaviors. Read their patterns. Predict their plays. Their personalities are random — your reads can't be.
"You haven't said a word all night. Convenient, isn't it?"
Accuses early, accuses often. Survives by making others look guilty. Easy to spot — but harder to predict their target.
"I'll vote whoever the village wants. I have nothing to hide."
Frames others without ever raising their voice. Plants doubts, plays both sides. The most dangerous role to underestimate.
"..."
Says little. Sees everything. Votes deliberately based on patterns no one else tracks. Hardest to read — easiest to ignore.
"Stop dancing around it. We vote. NOW. Or we all die tonight."
Drives every conversation. Pushes for early eliminations. Could be saving the village — or hurrying you to slaughter.
Every NPC runs on Claude. They form opinions. Accuse strategically. Defend themselves under pressure. Remember every word said in the room — and use it against you the next round.
Saboteurs know they're saboteurs. They bluff to survive. Rebuilders track suspicion. Oracles guard their identity. The deception isn't a glitch — it's the entire game.
Every entry fee fuels the protocol. Winners take the lion's share. Stakers earn. Supply burns. Saboteurs pay rent.
Distributed to surviving winners every match. Pure SOL. No fee siphon. On-chain, instant.
Funds infrastructure, AI compute, and ongoing development. On-chain accountable.
Half of fee pool routed to $NKILL stakers. Hold to earn. Compound nightly.
Remaining fee pool buys and burns $NKILL. Supply shrinks every match played.
One match. Nine operatives. Forty minutes. Find out tonight — on the broken side of the moon.